Doom; The Dark Ages Shifts to Medieval Roots with Heavy Combat

Doom: The Dark Ages Ditches Acrobatics for Raw, Heavy Power

Id Software’s upcoming Doom: The Dark Ages is set to launch on May 15, 2025, for PlayStation 5, Xbox Series X|S, and PC. The game, revealed during Xbox’s Developer Direct livestream, takes the franchise back to its medieval roots, offering a prequel story that explores the origins of the Doom Slayer before he became a sci-fi hero. This installment shifts away from the high-speed, acrobatic combat of Doom Eternal in favor of a heavier, more grounded approach, emphasizing raw power and brutal melee combat.

The game introduces new tools and mechanics, including the Shield Saw, a versatile weapon that can block, parry, deflect projectiles, and even decapitate demons. The arsenal also features medieval-inspired weapons like a spiked mace, an iron flail, and an electrified gauntlet, alongside powerful firearms such as the Skull Crusher, which fires bone fragments at enemies. The developers aim to simplify the control scheme, making the game more accessible while maintaining a high skill ceiling for hardcore players.

Doom: The Dark Ages will also feature expansive battlefields and sandbox environments, allowing players to tackle objectives in any order. The game includes massive set pieces, such as piloting a 30-story-tall mech and riding a cybernetic dragon, adding variety to the gameplay. However, the game will not include multiplayer, as the team focused entirely on delivering a robust single-player experience. Post-launch DLC is planned, though details remain under wraps.

The game’s difficulty settings have been revamped, offering granular sliders for game speed, enemy aggression, parry windows, and more, allowing players to tailor the experience to their preferences. This approach aims to make the game more approachable for newcomers while still challenging veterans.

With its medieval setting, streamlined combat, and emphasis on exploration, Doom: The Dark Ages promises to be a fresh yet familiar entry in the iconic franchise.

Doom: The Dark Ages ditches Doom Eternal’s acrobatics for raw, heavy power

Doom: The Dark Ages ditches Doom Eternal’s acrobatics for raw, heavy power

Shield Saw go brrrr

www.polygon.com
Doom: The Dark Ages - Here’s What Comes in Each Edition - IGN

Doom: The Dark Ages - Here’s What Comes in Each Edition - IGN

Everything you need to know to preorder Doom: The Dark Ages, including what comes in each edition, where it's available, and more.

www.ign.com
Rock Paper Shotgun

Rock Paper Shotgun

PC gaming news, previews, reviews, opinion.

www.rockpapershotgun.com
Doom: The Dark Ages looks metal as hell and launches in May

Doom: The Dark Ages looks metal as hell and launches in May

A more accessible Doom.

www.theverge.com
Doom: The Dark Ages wants to be more like the original Doom

Doom: The Dark Ages wants to be more like the original Doom

Preview: A more grounded game than Doom Eternal in more ways than one.

arstechnica.com
DOOM: The Dark Ages Is The Biggest and Best Game We've Ever Made, Says id; Story Is 'Out of the Codex'

DOOM: The Dark Ages Is The Biggest and Best Game We've Ever Made, Says id; Story Is 'Out of the Codex'

id Software opens up on DOOM: The Dark Ages in a big Q&A with the press. It's the biggest game they've made and it features an actual story.

wccftech.com
Doom: The Dark Ages Launches In May And Looks Awesome (And Massive)

Doom: The Dark Ages Launches In May And Looks Awesome (And Massive)

Id Software's next entry in the long-running FPS franchise is shaking things up this time

kotaku.com
Doom: The Dark Ages Collector's Edition Is Up For Preorder

Doom: The Dark Ages Collector's Edition Is Up For Preorder

Doom: The Dark Ages releases May 15, but you can get early access and other bonuses by preordering early.

www.gamespot.com
Doom: The Dark Ages' development details shine light on the state of modern triple-A production

Doom: The Dark Ages' development details shine light on the state of modern triple-A production

Fine-tuned difficulty controls, slowed-down gameplay, and a jettisoned multiplayer mode tell us something about modern triple-A game design.

www.gamedeveloper.com